🛠️ Server update — living world, dungeon abilities, class fixes
Update
October 4, 2026
Posted by Chronicles
Creatures move again
Thousands of creatures that were meant to move but stood frozen in place now walk around: some on their real patrol routes, most with a short wander around their spot. Dungeon packs stay where they are.
Dungeon and raid abilities
Around 570 kinds of dungeon and raid creatures (mostly older dungeons and raids) use their abilities again: their combat spells and behaviour were switched off.
Class fixes
Warlock: Haunt resets its cooldown when the target dies, Doom generates a Soul Shard with each tick. Druid: Gore resets the cooldown of Mangle. Mage: Comet Storm drops its comets and deals damage.
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Thousands of creatures that were meant to move but stood frozen in place now walk around: some on their real patrol routes, most with a short wander around their spot. Dungeon packs stay where they are.
Dungeon and raid abilities
Around 570 kinds of dungeon and raid creatures (mostly older dungeons and raids) use their abilities again: their combat spells and behaviour were switched off.
Class fixes
Warlock: Haunt resets its cooldown when the target dies, Doom generates a Soul Shard with each tick. Druid: Gore resets the cooldown of Mangle. Mage: Comet Storm drops its comets and deals damage.